
They might also tell you that if you fix the elevator on level 3, it will take you to another part of that zone, usually for more loot. More importantly, the colourised message headers usually contain hints for where to find special armour/weapon. These interfaces often have email messages that you can read to possibly gain insight into the story and characters that were here beforehand. My second character, Sgt Feathersword, is still alive after clearing the Callisto and Europa zones completely and is raring to go tonight for the games release where I’ll take on the moon of Io. I can’t play Inferno Darkness again, so it’s best to use names you’re not so attached to when playing a new run. I survived for 1035 turns and killed 44 enemies. You are shown a summary of your run where ‘Inferno Darkness, level 4 Scout, killed on Strongroom by a exalted soldier’ (grammar straight from the game). I played the game on easy and my first run ended after 24 minutes 19 seconds. This is a roguelike and perma-death looms over every run you do. Reloading isn’t automatic so be sure to reload after each fight. Or a blue piece of armour may just have more durability but less protection. A red pistol may be better than your standard one, but it may just have more ammo in the clip as opposed to doing more damage.

A pistol is a pistol, until later when the colour of the pistols, armour and other items indicate a higher grade of that item. There’s no currency in Jupiter Hell so no need to horde items to sell them later. However you simply stand over a weapon and hold down shift to compare it to your current weapon. You’ll see weapons and ammo dropping from enemies a lot, and my first tendency was to pick up everything like I do in RPGs. Thankfully the tutorial does a great job of teaching you the game mechanics, how to pick up weapons and ammo, and most importantly the limits of inventory space. As you make a move, whether it be moving forward one square, reloading your weapon or using a medkit, the enemy also moves. It reminded me of the old King’s Quest and Police Quest days where to go diagonal, you had to press down/left quickly. It’s turn-based and isometric grid-based movement and you need to move in the four axis of movement, there’s no diagonal walking. There’s no mouse control, only keyboard or controller. It would be easy to be turned off the game if you only give it 5 minutes but I urge you to give it a decent run before judging. I love this throwback to the forgotten era of those huge bulky monitors we all had in the 80’s and 90’s. The user interface has also been designed such that it looks like you’re playing on a small CRT screen. Ever wanted to hear Commander Shepard get angry and mouth off at the Reapers? Play Jupiter Hell and turn the profanity to max – it’s hilarious. You can adjust the profanity in the game’s options. Only this time he’s has bad ass as Duke Nukem with his well-timed comments. Another thing that attracted me to Jupiter Hell was the fact the main character voice actor is none other than Commander Shepard himself, Mark Veer.
